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gl: compilation fix due to #if/#elif confusion.
legacy
Sam Hocevar
sam
13 years ago
parent
60a2e83d54
commit
2f4c181f7d
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src/shader/shader.cpp
+ 1
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src/shader/shader.cpp
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@@ -40,7 +40,7 @@ class ShaderData
private:
#if defined _XBOX
#if !defined __CELLOS_LV2__
#
el
if !defined __CELLOS_LV2__
GLuint prog_id, vert_id, frag_id;
#else
CGprogram vert_id, frag_id;
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