Benjamin ‘Touky’ Huet
486029decd
Revert
12 anni fa
Benjamin ‘Touky’ Huet
b887ac5355
Small refactor on the BulletCc.
12 anni fa
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
12 anni fa
Benjamin ‘Touky’ Huet
7e4252a38f
CIS:CSI
12 anni fa
Benjamin ‘Touky’ Huet
c0d15f170a
12 anni fa
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
12 anni fa
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
12 anni fa
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
12 anni fa
Sam Hocevar
c081275aca
test: fix Touky's brainfart.
12 anni fa
Benjamin ‘Touky’ Huet
100119a07b
Added BulletCharacter Dummy code.
12 anni fa
Benjamin ‘Touky’ Huet
e743eae5f7
Fixed Makefile.am
12 anni fa
Sam Hocevar
f2c269cb1e
math: add dot() for quaternions, plus the relevant unit test.
12 anni fa
Benjamin ‘Touky’ Huet
284891f200
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
12 anni fa
Benjamin ‘Touky’ Huet
1e48c827a4
Input now works correctly
12 anni fa
Benjamin ‘Touky’ Huet
dd7e2b9516
CIS FUCK
12 anni fa
Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
12 anni fa
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 anni fa
Benjamin ‘Touky’ Huet
5d10ec177c
Small physic refactor.
12 anni fa
Benjamin ‘Touky’ Huet
fbde8a5932
Fixed stupid base_movement which was cached for ever.
12 anni fa
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 anni fa
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 anni fa
Sam Hocevar
3fd6702613
build: fix a few compilation and build errors.
12 anni fa
Benjamin ‘Touky’ Huet
dc4735c9c0
BUILD fuck
12 anni fa
Benjamin ‘Touky’ Huet
646aeb33eb
Warning removal.
12 anni fa
Benjamin ‘Touky’ Huet
e314c12ebe
Seems like default values in constructor generates Warning on Chrome.
12 anni fa
Benjamin ‘Touky’ Huet
652ba7d2a5
copy/paste fail
12 anni fa
Sam Hocevar
080e4b7f4f
build: add missing files to Makefile.
12 anni fa
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 anni fa
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 anni fa
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 anni fa
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 anni fa
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
12 anni fa
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 anni fa
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
12 anni fa
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 anni fa
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 anni fa
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 anni fa
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 anni fa
Sam Hocevar
eee1d0d304
build: add skeleton for JNat's demo.
12 anni fa
jeunathe
4f06ca1307
added return
12 anni fa
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 anni fa
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 anni fa
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
12 anni fa
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 anni fa
Sam Hocevar
62744d98bb
test: add a unit test to ensure default constructed reals are initialised
to zero.
12 anni fa
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 anni fa
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
12 anni fa
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
12 anni fa
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 anni fa
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 anni fa