Sam Hocevar
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399a172425
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build: fix a few compilation issues with input v2.
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12 vuotta sitten |
Benlitz
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a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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c7219ff1dd
|
New year copyright update.
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13 vuotta sitten |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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13 vuotta sitten |
Sam Hocevar
|
b438a94642
|
input: add the Keyboard abstraction object type.
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13 vuotta sitten |
Sam Hocevar
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c36a5fe78f
|
ps3: add pad support for the PS3, without plug/unplug detection for now.
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13 vuotta sitten |
Sam Hocevar
|
90bfc79b22
|
core: tick methods now use seconds, like any sane system.
|
13 vuotta sitten |
Sam Hocevar
|
b111f7e3d8
|
core: move platform-specific code to specific directories.
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14 vuotta sitten |
Sam Hocevar
|
95e22c5ef2
|
ps3: add a simple PS3 input system that currently merely emulates mouse
movements with the right stick and one mouse button with the L1 or R1 buttons.
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14 vuotta sitten |
Sam Hocevar
|
22b7a41c2e
|
core: fix include guard naming scheme.
|
15 vuotta sitten |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
15 vuotta sitten |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
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15 vuotta sitten |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
|
15 vuotta sitten |
Sam Hocevar
|
d5ffa9fe4f
|
Properly implement program termination, including in the GTK program.
|
15 vuotta sitten |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
15 vuotta sitten |
Sam Hocevar
|
4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
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15 vuotta sitten |
Sam Hocevar
|
ccf95328cf
|
Reimplement the SDL input as a ticked asset object.
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15 vuotta sitten |