5 Révisions (1b157def49234d2e88e4708c89cb9d3c278d1260)

Auteur SHA1 Message Date
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. il y a 12 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. il y a 13 ans
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. il y a 13 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. il y a 14 ans
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse il y a 14 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. il y a 15 ans