5 コミット (1b157def49234d2e88e4708c89cb9d3c278d1260)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 12年前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13年前
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13年前
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. 13年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14年前
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse 14年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15年前