1798 次代码提交 (2443d31a461f2f237d65f2b4891ae0e158404983)

作者 SHA1 备注 提交日期
  Sam Hocevar 2443d31a46 math: merge the box2 and box3 type declarations. 10 年前
  Sam Hocevar 4472d31612 scene: minor fix for compilation warnings. 10 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年前
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 10 年前
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 年前
  Sam Hocevar d9f2b07822 scene: fix multiple crashes in release mode and a few warnings. 10 年前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 10 年前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 年前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 年前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 10 年前
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 10 年前
  Sam Hocevar 04a5da4652 test: minor unit test refactoring. 10 年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 10 年前
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. 10 年前
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 10 年前
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 10 年前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 年前
  Sam Hocevar 30240e46fa math: deprecate some mixed-case method names. 10 年前
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) 10 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年前
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 10 年前
  Sam Hocevar 816e787201 sys: work around a threading-related Visual Studio bug. 10 年前
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. 10 年前
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 10 年前
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 10 年前
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 10 年前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 10 年前
  Sam Hocevar bc2684fd40 thread: do not join std::thread instances. 10 年前
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 10 年前
  Sam Hocevar 98ad45046f lua: disable 64-bit integer setters. 10 年前
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 10 年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年前
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 10 年前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 10 年前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 10 年前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 10 年前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 10 年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 年前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 年前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 年前
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. 10 年前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 10 年前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 年前
  Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 10 年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年前
  Sam Hocevar d97087fc8b lua: fix compilation issues. 10 年前
  Sam Hocevar 3fa66de047 math: remove confusing vector members and fix compilation. 10 年前