1798 次程式碼提交 (2443d31a461f2f237d65f2b4891ae0e158404983)

作者 SHA1 備註 提交日期
  Sam Hocevar 2443d31a46 math: merge the box2 and box3 type declarations. 10 年之前
  Sam Hocevar 4472d31612 scene: minor fix for compilation warnings. 10 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年之前
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 10 年之前
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 年之前
  Sam Hocevar d9f2b07822 scene: fix multiple crashes in release mode and a few warnings. 10 年之前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 10 年之前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 年之前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 年之前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 年之前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 年之前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 10 年之前
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 10 年之前
  Sam Hocevar 04a5da4652 test: minor unit test refactoring. 10 年之前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 10 年之前
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. 10 年之前
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 10 年之前
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 10 年之前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 年之前
  Sam Hocevar 30240e46fa math: deprecate some mixed-case method names. 10 年之前
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) 10 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年之前
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 10 年之前
  Sam Hocevar 816e787201 sys: work around a threading-related Visual Studio bug. 10 年之前
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. 10 年之前
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 10 年之前
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 10 年之前
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 10 年之前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 10 年之前
  Sam Hocevar bc2684fd40 thread: do not join std::thread instances. 10 年之前
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 10 年之前
  Sam Hocevar 98ad45046f lua: disable 64-bit integer setters. 10 年之前
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 10 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年之前
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 10 年之前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 10 年之前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 10 年之前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 10 年之前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 10 年之前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 年之前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 年之前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 年之前
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. 10 年之前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 10 年之前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 年之前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
  Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 10 年之前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
  Sam Hocevar d97087fc8b lua: fix compilation issues. 10 年之前
  Sam Hocevar 3fa66de047 math: remove confusing vector members and fix compilation. 10 年之前