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1151 Révisions
5 Branches
161 MiB
Aborescence: 2a9f2bed79
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Graphique des révisions

11 Révisions (2a9f2bed79a61444758600a62abe11a2764ca2d0)

Auteur SHA1 Message Date
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. il y a 13 ans
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. il y a 13 ans
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. il y a 13 ans
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. il y a 13 ans
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. il y a 13 ans
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. il y a 13 ans
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
il y a 13 ans
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. il y a 13 ans
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. il y a 13 ans
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. il y a 13 ans
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. il y a 13 ans
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