Sam Hocevar
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2beb5d7b8c
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core: placement new requires #include <new>, fixing that and a few other
missing includes.
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13 vuotta sitten |
Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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13 vuotta sitten |
Sam Hocevar
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f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 vuotta sitten |
Sam Hocevar
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992c198a66
|
core: allow to build a real number using a string literal.
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13 vuotta sitten |
Sam Hocevar
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5d01ca923a
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core: fix compilation warnings in one of the float-to-half LUTs.
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13 vuotta sitten |
Sam Hocevar
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3283dfc011
|
build: minor reorganisation of the sandbox code.
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13 vuotta sitten |
Sam Hocevar
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b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
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13 vuotta sitten |
Sam Hocevar
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d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
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13 vuotta sitten |
Sam Hocevar
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dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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13 vuotta sitten |
Sam Hocevar
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2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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13 vuotta sitten |
Sam Hocevar
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0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
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13 vuotta sitten |
Sam Hocevar
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3d3ec36548
|
core: start working on the Emcee class.
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13 vuotta sitten |
Sam Hocevar
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215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 vuotta sitten |
Sam Hocevar
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6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
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13 vuotta sitten |
Sam Hocevar
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608f52eefb
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test: proper multithreading in the Mandelbrot tutorial.
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13 vuotta sitten |
Sam Hocevar
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921d157ee0
|
core: implement Queue on Win32 and on the PS3.
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13 vuotta sitten |
Sam Hocevar
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94f5450399
|
test: minor tuning, esp. for the PS3.
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13 vuotta sitten |
Sam Hocevar
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c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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13 vuotta sitten |
Sam Hocevar
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3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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13 vuotta sitten |
Sam Hocevar
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0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 vuotta sitten |
Sam Hocevar
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72a4ad8480
|
win32: implement threads and mutexes.
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13 vuotta sitten |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
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13 vuotta sitten |
Sam Hocevar
|
29db078d6a
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core: add a mediocre threading system as the base for the real thing.
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13 vuotta sitten |
Sam Hocevar
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b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 vuotta sitten |
Sam Hocevar
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5adaccac91
|
test: make namespace usage less intrusive in math examples.
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13 vuotta sitten |
Sam Hocevar
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6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 vuotta sitten |
Sam Hocevar
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222401ad97
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tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 vuotta sitten |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 vuotta sitten |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
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13 vuotta sitten |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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13 vuotta sitten |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 vuotta sitten |
Sam Hocevar
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6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 vuotta sitten |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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13 vuotta sitten |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 vuotta sitten |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
13 vuotta sitten |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
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13 vuotta sitten |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 vuotta sitten |
Sam Hocevar
|
f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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13 vuotta sitten |
Sam Hocevar
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ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 vuotta sitten |
Sam Hocevar
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aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 vuotta sitten |
Sam Hocevar
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08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
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13 vuotta sitten |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
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13 vuotta sitten |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 vuotta sitten |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 vuotta sitten |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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13 vuotta sitten |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
13 vuotta sitten |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
13 vuotta sitten |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
13 vuotta sitten |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
13 vuotta sitten |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
13 vuotta sitten |