Sam Hocevar
|
2beb5d7b8c
|
core: placement new requires #include <new>, fixing that and a few other
missing includes.
|
pirms 13 gadiem |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
pirms 13 gadiem |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
pirms 13 gadiem |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
pirms 13 gadiem |
Sam Hocevar
|
5d01ca923a
|
core: fix compilation warnings in one of the float-to-half LUTs.
|
pirms 13 gadiem |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
pirms 13 gadiem |
Sam Hocevar
|
b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
pirms 13 gadiem |
Sam Hocevar
|
d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
|
pirms 13 gadiem |
Sam Hocevar
|
dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
|
pirms 13 gadiem |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
|
pirms 13 gadiem |
Sam Hocevar
|
0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
|
pirms 13 gadiem |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
pirms 13 gadiem |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
pirms 13 gadiem |
Sam Hocevar
|
6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
|
pirms 13 gadiem |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
pirms 13 gadiem |
Sam Hocevar
|
921d157ee0
|
core: implement Queue on Win32 and on the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
|
pirms 13 gadiem |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
|
pirms 13 gadiem |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
pirms 13 gadiem |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
|
pirms 13 gadiem |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
|
pirms 13 gadiem |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
pirms 13 gadiem |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
pirms 13 gadiem |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
pirms 13 gadiem |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
pirms 13 gadiem |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
pirms 13 gadiem |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
pirms 13 gadiem |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
pirms 13 gadiem |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
pirms 13 gadiem |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
pirms 13 gadiem |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
pirms 13 gadiem |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
pirms 13 gadiem |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
pirms 13 gadiem |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
pirms 13 gadiem |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
pirms 13 gadiem |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
pirms 13 gadiem |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
pirms 13 gadiem |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
pirms 13 gadiem |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
pirms 13 gadiem |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
pirms 13 gadiem |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
pirms 13 gadiem |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
pirms 13 gadiem |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
pirms 13 gadiem |