Sam Hocevar
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2beb5d7b8c
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core: placement new requires #include <new>, fixing that and a few other
missing includes.
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пре 13 година |
Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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пре 13 година |
Sam Hocevar
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f56c72c53d
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core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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пре 13 година |
Sam Hocevar
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992c198a66
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core: allow to build a real number using a string literal.
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пре 13 година |
Sam Hocevar
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5d01ca923a
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core: fix compilation warnings in one of the float-to-half LUTs.
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пре 13 година |
Sam Hocevar
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3283dfc011
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build: minor reorganisation of the sandbox code.
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пре 13 година |
Sam Hocevar
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b2d73f6310
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core: prefix Entity members with m_ to avoid accidental shadowing.
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пре 13 година |
Sam Hocevar
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d026703430
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build: for now, assume anything with <pthread.h> uses the pthread API.
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пре 13 година |
Sam Hocevar
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dfdbbfdfc0
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gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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пре 13 година |
Sam Hocevar
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2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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пре 13 година |
Sam Hocevar
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0161879a84
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core: try to merge Ticker and Emcee. Still not very good.
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пре 13 година |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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пре 13 година |
Sam Hocevar
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215b6c2065
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test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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пре 13 година |
Sam Hocevar
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6ebc4c88a7
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build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
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пре 13 година |
Sam Hocevar
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608f52eefb
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test: proper multithreading in the Mandelbrot tutorial.
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пре 13 година |
Sam Hocevar
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921d157ee0
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core: implement Queue on Win32 and on the PS3.
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пре 13 година |
Sam Hocevar
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94f5450399
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test: minor tuning, esp. for the PS3.
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пре 13 година |
Sam Hocevar
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c2a8082c09
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core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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пре 13 година |
Sam Hocevar
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3a4e4709ba
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core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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пре 13 година |
Sam Hocevar
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0a113459a5
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ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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пре 13 година |
Sam Hocevar
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72a4ad8480
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win32: implement threads and mutexes.
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пре 13 година |
Sam Hocevar
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00dd1bd1da
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build: add missing files to the distribution.
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пре 13 година |
Sam Hocevar
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29db078d6a
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core: add a mediocre threading system as the base for the real thing.
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пре 13 година |
Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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пре 13 година |
Sam Hocevar
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5adaccac91
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test: make namespace usage less intrusive in math examples.
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пре 13 година |
Sam Hocevar
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6640cacd29
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tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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пре 13 година |
Sam Hocevar
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222401ad97
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tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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пре 13 година |
Sam Hocevar
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0a669f9c49
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tutorial: make the GLSL Mandelbrot shader completely branchless.
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пре 13 година |
Sam Hocevar
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e5df84100b
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nacl: quick and dirty mouse support.
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пре 13 година |
Sam Hocevar
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b7f21d3d49
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tutorial: fix texel offset issues in the fractal zoomer.
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пре 13 година |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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пре 13 година |
Sam Hocevar
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6743bb45cd
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nacl: the Mandelbrot zoomer is starting to work on NaCl.
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пре 13 година |
Sam Hocevar
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bc331e0116
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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пре 13 година |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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пре 13 година |
Sam Hocevar
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8a239b4df7
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gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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пре 13 година |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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пре 13 година |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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пре 13 година |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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пре 13 година |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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пре 13 година |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
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пре 13 година |
Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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пре 13 година |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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пре 13 година |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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пре 13 година |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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пре 13 година |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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пре 13 година |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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пре 13 година |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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пре 13 година |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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пре 13 година |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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пре 13 година |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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пре 13 година |