Sam Hocevar
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2beb5d7b8c
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core: placement new requires #include <new>, fixing that and a few other
missing includes.
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13 年前 |
Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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13 年前 |
Sam Hocevar
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f56c72c53d
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core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 年前 |
Sam Hocevar
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992c198a66
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core: allow to build a real number using a string literal.
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13 年前 |
Sam Hocevar
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5d01ca923a
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core: fix compilation warnings in one of the float-to-half LUTs.
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13 年前 |
Sam Hocevar
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3283dfc011
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build: minor reorganisation of the sandbox code.
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13 年前 |
Sam Hocevar
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b2d73f6310
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 年前 |
Sam Hocevar
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d026703430
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build: for now, assume anything with <pthread.h> uses the pthread API.
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13 年前 |
Sam Hocevar
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dfdbbfdfc0
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gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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13 年前 |
Sam Hocevar
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2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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13 年前 |
Sam Hocevar
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0161879a84
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core: try to merge Ticker and Emcee. Still not very good.
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13 年前 |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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13 年前 |
Sam Hocevar
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215b6c2065
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test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 年前 |
Sam Hocevar
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6ebc4c88a7
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build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
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13 年前 |
Sam Hocevar
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608f52eefb
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test: proper multithreading in the Mandelbrot tutorial.
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13 年前 |
Sam Hocevar
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921d157ee0
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core: implement Queue on Win32 and on the PS3.
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13 年前 |
Sam Hocevar
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94f5450399
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test: minor tuning, esp. for the PS3.
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13 年前 |
Sam Hocevar
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c2a8082c09
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core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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13 年前 |
Sam Hocevar
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3a4e4709ba
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core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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13 年前 |
Sam Hocevar
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0a113459a5
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ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 年前 |
Sam Hocevar
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72a4ad8480
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win32: implement threads and mutexes.
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13 年前 |
Sam Hocevar
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00dd1bd1da
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build: add missing files to the distribution.
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13 年前 |
Sam Hocevar
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29db078d6a
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core: add a mediocre threading system as the base for the real thing.
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13 年前 |
Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 年前 |
Sam Hocevar
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5adaccac91
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test: make namespace usage less intrusive in math examples.
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13 年前 |
Sam Hocevar
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6640cacd29
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tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 年前 |
Sam Hocevar
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222401ad97
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tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 年前 |
Sam Hocevar
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0a669f9c49
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tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 年前 |
Sam Hocevar
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e5df84100b
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nacl: quick and dirty mouse support.
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13 年前 |
Sam Hocevar
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b7f21d3d49
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tutorial: fix texel offset issues in the fractal zoomer.
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13 年前 |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 年前 |
Sam Hocevar
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6743bb45cd
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nacl: the Mandelbrot zoomer is starting to work on NaCl.
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13 年前 |
Sam Hocevar
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bc331e0116
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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13 年前 |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 年前 |
Sam Hocevar
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8a239b4df7
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gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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13 年前 |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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13 年前 |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 年前 |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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13 年前 |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 年前 |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
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13 年前 |
Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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13 年前 |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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13 年前 |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 年前 |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 年前 |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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13 年前 |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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13 年前 |
Sam Hocevar
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57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
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13 年前 |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 年前 |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
|
13 年前 |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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13 年前 |