86 次程式碼提交 (2c6a0d102989fe62bcfe3630da994df410e7a371)

作者 SHA1 備註 提交日期
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 年之前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年之前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年之前
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 年之前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 年之前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 年之前
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. 9 年之前
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 年之前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9 年之前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 年之前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年之前
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 9 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 年之前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9 年之前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 年之前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 年之前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年之前
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9 年之前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 年之前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 年之前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9 年之前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9 年之前
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9 年之前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9 年之前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 年之前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 年之前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 年之前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 年之前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9 年之前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 年之前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 年之前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 年之前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 年之前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 年之前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9 年之前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9 年之前
  Lolbot 0b111f1ece fixed 6 files out of 4258: 9 年之前
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 9 年之前
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 9 年之前
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 9 年之前
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 9 年之前
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 9 年之前
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9 年之前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9 年之前
  Sam Hocevar 26c394053e math: implement Karatsuba algorithm for large bigint multiplications. 10 年之前