19 Commits (2c6a0d102989fe62bcfe3630da994df410e7a371)

Auteur SHA1 Bericht Datum
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 8 jaren geleden
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Lolbot d375c7ba61 fixed 4 files out of 2770: 11 jaren geleden
  Benlitz 8a657ea287 input: Removed previous input system 11 jaren geleden
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 jaren geleden
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 jaren geleden
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 jaren geleden
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 jaren geleden
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 12 jaren geleden
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 jaren geleden
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 jaren geleden
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 14 jaren geleden
  Sam Hocevar 5eb598905a The most recent interface layout. 14 jaren geleden
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 jaren geleden
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 jaren geleden
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 jaren geleden
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 jaren geleden
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 jaren geleden
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 jaren geleden
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 jaren geleden
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 jaren geleden
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 jaren geleden
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 jaren geleden
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 jaren geleden
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 jaren geleden