19 次代码提交 (2c6a0d102989fe62bcfe3630da994df410e7a371)

作者 SHA1 备注 提交日期
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 8 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年前
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年前
  Lolbot d375c7ba61 fixed 4 files out of 2770: 11 年前
  Benlitz 8a657ea287 input: Removed previous input system 11 年前
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 年前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年前
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 年前
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年前
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 12 年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年前
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年前
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 14 年前
  Sam Hocevar 5eb598905a The most recent interface layout. 14 年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年前
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 年前
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 年前
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 年前
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年前