Sam Hocevar
|
6ffaca4bbd
|
engine: move some files around.
|
9 years ago |
Sam Hocevar
|
d4e3ad4a4e
|
text: new features and minor refactoring.
Text objects now support character spacing (as a fraction of the character
width) and text scaling. Also, the alignment enum is now safe.
|
9 years ago |
Benjamin ‘Touky’ Huet
|
1756726fca
|
Added some shit in controller and text
|
10 years ago |
Sam Hocevar
|
d373081b80
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
|
10 years ago |
Sam Hocevar
|
da6b3d5cd0
|
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
|
10 years ago |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
11 years ago |
jeunathe
|
3e4469007a
|
added GetPos method to get text position
|
11 years ago |
Benjamin ‘Touky’ Huet
|
c7219ff1dd
|
New year copyright update.
|
12 years ago |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
Sam Hocevar
|
90bfc79b22
|
core: tick methods now use seconds, like any sane system.
|
12 years ago |
Sam Hocevar
|
2b9d64f7a8
|
core: more vec?i -> ?veci renames.
|
13 years ago |
Sam Hocevar
|
22b7a41c2e
|
core: fix include guard naming scheme.
|
13 years ago |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
13 years ago |
Sam Hocevar
|
6405ef32ea
|
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
13 years ago |
Sam Hocevar
|
50ed9ffecc
|
Test entity alignment features. Also, start working on the mouse tracking.
|
14 years ago |
Sam Hocevar
|
8df4d092a5
|
Implement Text::SetInt().
|
14 years ago |
Sam Hocevar
|
f76b95f200
|
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
14 years ago |
Sam Hocevar
|
c43194554f
|
Add a Text object for OSD and possibly other effects.
|
14 years ago |
Sam Hocevar
|
921aab2993
|
Spawn several pieces in Monsterz now that we can.
|
14 years ago |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 years ago |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
|
14 years ago |
Sam Hocevar
|
57a0cb5102
|
Refactor stuff.
|
14 years ago |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 years ago |
Sam Hocevar
|
4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
|
14 years ago |
Sam Hocevar
|
7d382e549d
|
The frame counter is now an asset object.
|
14 years ago |