780 Révisions (2d63ce189f70bcedeec1dc193b302ce4fc1c6d28)

Auteur SHA1 Message Date
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. il y a 12 ans
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. il y a 12 ans
  Sam Hocevar 854409cb6f android: fix a synchronisation issue between Java and the game thread. il y a 12 ans
  Sam Hocevar dead09d2bd android: print thread ID with all messages. il y a 12 ans
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. il y a 12 ans
  Sam Hocevar 203ac1a404 core: port gradient shader to GL ES platforms. il y a 12 ans
  Sam Hocevar 291fd0c3c6 android: if current thread is unknown to the JVM, try to register it. il y a 12 ans
  Sam Hocevar bd66a8bcf2 build: some build system fixes. il y a 12 ans
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 12 ans
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now il y a 12 ans
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 12 ans
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. il y a 12 ans
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected il y a 12 ans
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. il y a 12 ans
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. il y a 12 ans
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does il y a 12 ans
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's il y a 12 ans
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. il y a 12 ans
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. il y a 12 ans
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. il y a 12 ans
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only il y a 12 ans
  Lolbot 23807ea88e fixed 23 files out of 277: il y a 12 ans
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. il y a 12 ans
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. il y a 12 ans
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. il y a 12 ans
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. il y a 12 ans
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. il y a 12 ans
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. il y a 12 ans
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. il y a 12 ans
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. il y a 12 ans
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". il y a 12 ans
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. il y a 12 ans
  Benjamin ‘Touky’ Huet 2f85ae6d0a il y a 12 ans
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. il y a 12 ans
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. il y a 12 ans
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and il y a 12 ans
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. il y a 12 ans
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods il y a 12 ans
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. il y a 12 ans
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. il y a 12 ans
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. il y a 12 ans
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members il y a 12 ans
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. il y a 12 ans
  jeunathe cbd842b21a Added Slerp method to Quat il y a 12 ans
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. il y a 12 ans
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. il y a 12 ans
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly il y a 12 ans
  Cédric Lecacheur 4e7af3279c optim radialJitter il y a 12 ans
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? il y a 12 ans
  Benjamin ‘Touky’ Huet 655f640403 Windows. il y a 12 ans