230 Révisions (316df48a60065c09289bd4ab1eb6a3d9d3fc2d13)

Auteur SHA1 Message Date
  Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. il y a 12 ans
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. il y a 12 ans
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. il y a 12 ans
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist il y a 12 ans
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and il y a 12 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 12 ans
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the il y a 12 ans
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. il y a 12 ans
  Sam Hocevar c6514fae84 test: GLSL syntax fiddling. il y a 12 ans
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. il y a 12 ans
  Sam Hocevar e7fd8c57e2 test: a better GLSL parser in the LolFx test parser. il y a 12 ans
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. il y a 12 ans
  Sam Hocevar e70887f511 test: more grammar improvements. il y a 12 ans
  Sam Hocevar 39493bebaa test: add most of the GLSL grammar. il y a 12 ans
  Sam Hocevar 8a547a254f test: add more GLSL and HLSL keywords to our grammar. il y a 12 ans
  Sam Hocevar 8ac8e13b75 test: some grammar tweaks. il y a 12 ans
  Sam Hocevar 1246eb233f test: start working on a lexer/parser for LolFx using flex and bison. il y a 12 ans
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. il y a 12 ans
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. il y a 12 ans
  Sam Hocevar a4fb64d6c8 test: add a few unit tests for datatype sanity. il y a 12 ans
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. il y a 12 ans
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. il y a 12 ans
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. il y a 12 ans
  Sam Hocevar d0dbbde159 core: allow to concatenate arrays, and add unit tests for that. il y a 12 ans
  Sam Hocevar c276dbb1ff math: allow to write 1.f / q to take a quaternion's inverse. il y a 12 ans
  Sam Hocevar 82aaaae62c core: the Array class now properly works with non-POD types. il y a 12 ans
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary il y a 12 ans
  Sam Hocevar bbdd59032d test: add matrix determinant and quaternion norm checks in the unit tests. il y a 12 ans
  Sam Hocevar ecda7cd569 math: replace mat3::rotate(quat) with an explicit constructor, and add il y a 12 ans
  Sam Hocevar 9e9c18d37e test: add several unit tests for rotations with matrices and quaternions. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. il y a 12 ans
  Sam Hocevar 8325d8889c math: chage quaternion constructor to wxyz order because it matches the il y a 12 ans
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. il y a 12 ans
  Sam Hocevar c9520d2aca test: add unit tests for the Array class. il y a 12 ans
  Sam Hocevar 50fefd0575 build: fix the PS3 cross-build; variable name expansion was causing trouble. il y a 12 ans
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, il y a 12 ans
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition il y a 12 ans
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. il y a 12 ans
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. il y a 12 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 12 ans
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. il y a 12 ans
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. il y a 12 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 12 ans
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. il y a 12 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 12 ans
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately il y a 12 ans
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration il y a 12 ans