41 Commits (32f232e112146e7b1ecff052b89871a2f8595223)

Author SHA1 Message Date
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 years ago
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 years ago
  Sam Hocevar a911b0f2bf build: ensure all projects have a <ItemDefinitionGroup> entry, 12 years ago
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor 12 years ago
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. 12 years ago
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. 12 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 years ago
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 years ago
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. 12 years ago
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 years ago
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug 13 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 years ago
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 years ago
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 years ago
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 years ago
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. 14 years ago
  Sam Hocevar 6b975946b9 Merge the Fusion class back into Board. 14 years ago
  Sam Hocevar cc465a3d6c Add a Thumbs class to display the sidebar thumbnail icons. 14 years ago
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 14 years ago
  Sam Hocevar ff7655859e Add an Interface class that displays the general interface. 14 years ago
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 14 years ago
  Sam Hocevar c48381f4a1 Prepare the code architecture for the title screen animations. 14 years ago
  Sam Hocevar 6944791336 Get rid of game.cpp and game.h. 14 years ago
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 years ago
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). 14 years ago
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. 14 years ago
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 years ago
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 years ago
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 years ago
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 years ago
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 years ago
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 years ago
  Sam Hocevar fa427a3fd9 Win32 solution. 14 years ago