Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
13 年之前
Sam Hocevar
beb141dd5b
build: fix Win64 compilation with mingw64, using an updated SDL build.
13 年之前
Sam Hocevar
ba10e59e45
ios: fix iOS build by adding missing files to XCode project.
13 年之前
Sam Hocevar
04c4a959cd
core: add our custom isnan() macro to the core headers.
13 年之前
Sam Hocevar
7b7d4fe003
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
13 年之前
Sam Hocevar
5a5b811200
lolunit: rename a few methods for consistency.
13 年之前
Sam Hocevar
2e314ddc2f
lolunit: protect against multiple registration of the same fixture type.
13 年之前
Sam Hocevar
75d8811c74
lolunit: rename test runner’s run() method to Run() for consistency.
13 年之前
Sam Hocevar
8fba1a07d7
lolunit: add some comments to document the framework internals.
13 年之前
Sam Hocevar
bcc62b548a
lolunit: add several helper macros for various comparison checks.
13 年之前
Sam Hocevar
70fdf1cadb
core: add std::ostream operators for vector and matrix classes.
13 年之前
Sam Hocevar
c38732ad97
lolunit: tweak output formatting so that it more closely matches CppUnit.
13 年之前
Sam Hocevar
2290b7b930
lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair.
This is useful when doing several asserts in one loop, for instance: there
isn't always a way to deduce the loop index from the assert failure, so
these macros allow the user to give more context information.
13 年之前
Sam Hocevar
e34856fb74
core: handle denormal halfs properly on the PS3; it's denormal floats that
we do not care about.
13 年之前
Sam Hocevar
62b5838fc1
lolunit: reverse the expected/actual logic.
CPPUNIT_ASSERT_EQUAL(a, b) “expects” the value “a” and fails if “b” is
different. The logic seems backwards to me, but matching CppUnit’s
output is important so I’m doing the same in LolUnit.
13 年之前
Sam Hocevar
4d99340dfe
lolunit: fix an uninitialised member in TestCase.
13 年之前
Sam Hocevar
916d608144
core: define FP_USE on exotic architectures.
13 年之前
Sam Hocevar
b64d051e6a
lolunit: free all the memory we allocated to avoid a minor memory leak,
and slightly tweak the API syntax.
13 年之前
Sam Hocevar
1569f1620a
core: mediocre workaround for mingw32 who ignores our FP_USE macro.
13 年之前
Sam Hocevar
5ab9eb3c62
test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
13 年之前
Sam Hocevar
579f77bded
test: make LolUnit's output match CppUnit's more closely.
13 年之前
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
13 年之前
Sam Hocevar
14a3e1f739
core: fix a bug on the PS3 version of lol_sin().
13 年之前
Sam Hocevar
e9296e7994
core: implement the FP_USE() macro on x86, amd64 and powerpc.
13 年之前
Sam Hocevar
b3e2429b9e
core: avoid returning to memory when giving GCC floating point hints.
13 年之前
Sam Hocevar
5454005d81
debug: various improvements to the test programs.
13 年之前
Sam Hocevar
320e70d8c4
core: a few compilation fixes for non-GCC compilers.
13 年之前
Sam Hocevar
b5cb0dffa6
debug: fix PS3 and Android compilation.
13 年之前
Sam Hocevar
9eeef663d1
debug: add point sprite examples.
13 年之前
Sam Hocevar
5feadd8b6a
core: fix PS3 compilation; the lol_fdiv implementation was missing.
13 年之前
Sam Hocevar
bf164def53
core: fix an accuracy error in the cos() part of lol_sincos().
13 年之前
Sam Hocevar
2489233a44
core: improve tan() accuracy by tweaking higher order Taylor coefficients.
13 年之前
Sam Hocevar
82d81256b9
core: implement accelerated lol_sincos() and lol_tan().
13 年之前
Sam Hocevar
5be195a8b0
core: slightly reorganise Taylor series in sin() and cos().
13 年之前
Sam Hocevar
49f9c59ff3
core: implement accelerated cos().
13 年之前
Sam Hocevar
a65c472ffd
core: add a code shortcut for sin() on platforms that have cheap branches.
13 年之前
Sam Hocevar
824551e4af
optim: split the Taylor series calculation into two separate values.
This is at the cost of one additional multiply, but performance increases
by more than 11%, because the PS3 pipeline is a lot happier now.
13 年之前
Sam Hocevar
de496b15fe
core: remove one multiplication and one selection from the optimised
version of sinf().
13 年之前
Sam Hocevar
42b22f1163
core: minor optimisation in the x86 version of lol_sin()
Instead of dividing by 2 and rounding with magic number 2^52, we round with
magic number 2^53, which gives us the parity with at least one mul less.
13 年之前
Sam Hocevar
1b33a7fcb7
core: start implementing optimised trigonometry functions for PS3 and x86.
13 年之前
Sam Hocevar
d2b523bb01
core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
13 年之前
Sam Hocevar
4b9bd58747
core: reactivate half denormals for the PS3.
We know we will not have denormal floats on the PS3, but we should still
create denormal halves in case the other end (maybe the GPU?) knows how
to handle them.
13 年之前
Sam Hocevar
cb001ddbcc
core: tune the half precision code so that the best variants are being
used on the PS3 platform.
13 年之前
Sam Hocevar
e47928e8d1
test: improve the benchmark code to measure a lot more half precision
number conversions.
13 年之前
Sam Hocevar
205fc5fc22
core: rename half::isnan() etc. to half::is_nan() because "isnan" can be
a C macro on some systems (Android NDK, PS3...).
13 年之前
Sam Hocevar
4fea7a091d
core: implement array versions of the float / half conversion routines.
13 年之前
Sam Hocevar
2d85e76ec8
core: minor refactoring in the float / half conversions to accomodate
for future array versions.
13 年之前
Sam Hocevar
8b71ddb30c
core: implement new half / float operations and the associated tests.
13 年之前
Sam Hocevar
c3b23d1f4d
core: add a half to float conversion routine and utility floating point
functions such as isnan(), isinf() etc.
13 年之前
Sam Hocevar
96007d26c4
core: start working on the "half" type.
13 年之前