838 Révisions (39c0fb0d1880fb8695e31fd4ddbe90517897fb36)

Auteur SHA1 Message Date
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. il y a 12 ans
  Sam Hocevar c2b075c7a9 core: fix a memory corruption in the Array class. il y a 12 ans
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash il y a 12 ans
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. il y a 12 ans
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. il y a 12 ans
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. il y a 12 ans
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. il y a 12 ans
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. il y a 12 ans
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. il y a 12 ans
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak il y a 12 ans
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol il y a 12 ans
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. il y a 12 ans
  Sam Hocevar bf16c555ab build: minor vcxproj reorganisation. il y a 12 ans
  Sam Hocevar bbc2edcc8e core: we can now set Map elements using simply map[foo] = bar, no need for il y a 12 ans
  Sam Hocevar 38d4d0302e core: implement a simple linear search map; the API is here, we just il y a 12 ans
  Sam Hocevar b03411e30a core: make hash operators const. il y a 12 ans
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. il y a 12 ans
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. il y a 12 ans
  Sam Hocevar 46cf14e37c core: allow hashing of String objects. il y a 12 ans
  Sam Hocevar 6f490cf1e2 core: another attempt at properly declaring vsnprintf(). il y a 12 ans
  Sam Hocevar 6648692bd7 core: try to fix a general compilation issue caused by inconsistent il y a 12 ans
  Sam Hocevar dff7a5b72c core: do not use va_copy since Visual Studio doesn’t know about it. il y a 12 ans
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. il y a 12 ans
  Sam Hocevar 52e7f2f399 build: add missing bullet .h files to Makefile.am. il y a 12 ans
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. il y a 12 ans
  Sam Hocevar 46f7e750c0 core: more string concatenation and comparison methods, plus a lot il y a 12 ans
  Sam Hocevar fed77ef83e core: compilation fix for older compilers. il y a 12 ans
  Sam Hocevar f2b71d368e core: new String class. il y a 12 ans
  Sam Hocevar 5f66d6a751 build: fix PS3 and Linux compilation issues. il y a 12 ans
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of il y a 12 ans
  Sam Hocevar 7658744c44 gpu: remove some crap from vertexbuffer.cpp and allow for il y a 12 ans
  Sam Hocevar 63868aa10a math: prefix all convenience macros with "LOL_", make sure we #undef il y a 12 ans
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. il y a 12 ans
  Sam Hocevar b5cb7601a7 build: define our own std::abs() function for long long int on NaCl, il y a 12 ans
  Sam Hocevar b2e00f113c build: fix minor build issues with Clang. il y a 12 ans
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to il y a 12 ans
  Sam Hocevar e4954c0a0f math: implement abs() and fmod() for vector types and the half class. il y a 12 ans
  jeunathe 4b041ec074 moved endif (toukinade) il y a 12 ans
  Sam Hocevar bf62a18bab camera: deactivate WASD code for camera movement. il y a 12 ans
  Sam Hocevar fa646c41c3 gpu: fix the computed element count in DrawIndexedElements on Direct3D. il y a 12 ans
  Sam Hocevar 72a6839dce image: better error detection in the GDI+ image codec. il y a 12 ans
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. il y a 12 ans
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. il y a 12 ans
  Sam Hocevar 0ea16b413e gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360. il y a 12 ans
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the il y a 12 ans
  Sam Hocevar f626d36b47 gpu: don't use D3DLOCK_DISCARD on the X360, it's not there. il y a 12 ans
  Sam Hocevar e0330e18d7 gpu: fix some Direct3D programming errors; we cannot call SetVertexDeclaration il y a 12 ans
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the il y a 12 ans
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are il y a 12 ans
  Sam Hocevar 96342ddb0c core: disable our rare uses of realloc() with a proper Array<> object. il y a 12 ans