Benjamin ‘Touky’ Huet
3b00a2e5ee
Added Joystick count
10 лет назад
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 лет назад
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
10 лет назад
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 лет назад
Sam Hocevar
94f4df0c47
input: fix compilation warning.
11 лет назад
Benjamin ‘Touky’ Huet
1756726fca
Added some shit in controller and text
11 лет назад
Sam Hocevar
9ba22b8a58
input: prepare a small API for direct text input.
11 лет назад
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 лет назад
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 лет назад
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 лет назад
Sam Hocevar
7dba2ff3a1
base: use ptrdiff_t for array and string sizes and some other things.
11 лет назад
Sam Hocevar
e49353f457
base: use variadic templates to remove 300+ lines of redundant code.
11 лет назад
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 лет назад
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 лет назад
Benjamin ‘Touky’ Huet
b98584957c
Added Mouse scroll as axis.
11 лет назад
Benlitz
e1241fd974
input: removed static keyword for global input names
12 лет назад
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
12 лет назад
Benlitz
339f05db73
input: binding multiple key/axis to the same controller action
12 лет назад
Benlitz
9b7641df07
input: added a GetAvailableDevices function to retrieve device names.
12 лет назад
Benlitz
8a657ea287
input: Removed previous input system
12 лет назад
Sam Hocevar
399a172425
build: fix a few compilation issues with input v2.
12 лет назад
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 лет назад
Sam Hocevar
6be31bba32
input: make keyboard state platform-independent.
12 лет назад
Sam Hocevar
c1428fc1f9
input: support up to 32 mouse buttons.
12 лет назад
Sam Hocevar
aeb1b68377
mrpigeon: can now play using spacebar.
13 лет назад
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 лет назад
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 лет назад
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
13 лет назад
Sam Hocevar
956657e86f
input: some refactoring in the action bindings.
13 лет назад
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
13 лет назад
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
13 лет назад
Benjamin ‘Touky’ Huet
284891f200
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
13 лет назад
Benjamin ‘Touky’ Huet
0c1b47f25e
mieux la ?
13 лет назад
Benjamin ‘Touky’ Huet
655f640403
Windows.
13 лет назад
Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
13 лет назад
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
13 лет назад
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
13 лет назад
Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
13 лет назад
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
13 лет назад
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
13 лет назад
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
13 лет назад
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 лет назад
Benjamin ‘Touky’ Huet
9c27915507
Added GetButtonState() in Input class.
Added Escape button in to quit Orbital.
Added Camera control with some little damping sweetness in Camera logic in main Tick.
First Commit \o/
13 лет назад
Sam Hocevar
0a52e68f6f
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
14 лет назад
Sam Hocevar
48bf48a4e4
math: move the Remez algorithm implementation to the core.
14 лет назад
Sam Hocevar
2b9d64f7a8
core: more vec?i -> ?veci renames.
14 лет назад
Sam Hocevar
6bbe943492
core: rename vec2i to ivec2 etc. to better match GLSL.
14 лет назад
Sam Hocevar
22b7a41c2e
core: fix include guard naming scheme.
14 лет назад
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
15 лет назад
Sam Hocevar
6405ef32ea
Get rid of float3, float4, int3 etc. in favour of GLSL types.
15 лет назад