39 コミット (3f167f2f1d32bfb7ed9e5931ec22c0418ed2ee38)

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10年前
  Sam Hocevar 94f4df0c47 input: fix compilation warning. 11年前
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 11年前
  Sam Hocevar 9ba22b8a58 input: prepare a small API for direct text input. 11年前
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11年前
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 11年前
  Sam Hocevar e49353f457 base: use variadic templates to remove 300+ lines of redundant code. 11年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11年前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11年前
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11年前
  Benlitz e1241fd974 input: removed static keyword for global input names 12年前
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12年前
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 12年前
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 12年前
  Benlitz 8a657ea287 input: Removed previous input system 12年前
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 12年前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12年前
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12年前
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12年前
  Sam Hocevar aeb1b68377 mrpigeon: can now play using spacebar. 13年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13年前
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13年前
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 13年前
  Lolbot 23807ea88e fixed 23 files out of 277: 13年前
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 13年前
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 13年前
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 13年前
  Benjamin ‘Touky’ Huet 655f640403 Windows. 13年前
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 13年前
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13年前
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13年前
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 13年前
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 13年前
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 13年前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13年前
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. 13年前
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14年前
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15年前
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15年前