39 次程式碼提交 (3f167f2f1d32bfb7ed9e5931ec22c0418ed2ee38)

作者 SHA1 備註 提交日期
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 年之前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
  Sam Hocevar 94f4df0c47 input: fix compilation warning. 11 年之前
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 11 年之前
  Sam Hocevar 9ba22b8a58 input: prepare a small API for direct text input. 11 年之前
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 年之前
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 11 年之前
  Sam Hocevar e49353f457 base: use variadic templates to remove 300+ lines of redundant code. 11 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 年之前
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 年之前
  Benlitz e1241fd974 input: removed static keyword for global input names 12 年之前
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 年之前
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 12 年之前
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 12 年之前
  Benlitz 8a657ea287 input: Removed previous input system 12 年之前
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 12 年之前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 年之前
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 年之前
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 年之前
  Sam Hocevar aeb1b68377 mrpigeon: can now play using spacebar. 13 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年之前
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 年之前
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 13 年之前
  Lolbot 23807ea88e fixed 23 files out of 277: 13 年之前
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 13 年之前
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 13 年之前
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 13 年之前
  Benjamin ‘Touky’ Huet 655f640403 Windows. 13 年之前
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 13 年之前
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13 年之前
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13 年之前
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 13 年之前
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 13 年之前
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 13 年之前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. 13 年之前
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 年之前
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 年之前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 年之前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 年之前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 年之前