Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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10 jaren geleden |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 jaren geleden |
Sam Hocevar
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da6b3d5cd0
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scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
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10 jaren geleden |
Sam Hocevar
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32143b8bb4
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scene: allow to rotate sprites around the Z axis.
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10 jaren geleden |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 jaren geleden |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
Sam Hocevar
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28728814cc
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 jaren geleden |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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12 jaren geleden |
Sam Hocevar
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f35f4284b0
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core: allow each blitted tile to be stretched differently.
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12 jaren geleden |
Sam Hocevar
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f4841d64ec
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emitter: fix wrong velocity value computation in the particles.
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13 jaren geleden |
Sam Hocevar
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dc13c1f742
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 jaren geleden |
Sam Hocevar
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6266c289ee
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tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
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13 jaren geleden |
Sam Hocevar
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10b321b204
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core: get rid of now useless <cstdio> includes.
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13 jaren geleden |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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13 jaren geleden |
Sam Hocevar
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6405ef32ea
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Get rid of float3, float4, int3 etc. in favour of GLSL types.
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13 jaren geleden |
Sam Hocevar
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346c90dde8
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Allow more particles, just in case.
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14 jaren geleden |
Sam Hocevar
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f76b95f200
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
Sam Hocevar
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6c3b80be8f
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Particle emitter test.
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14 jaren geleden |
Sam Hocevar
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b7e01a1f90
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Skeleton for the particle emitter class.
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14 jaren geleden |
Sam Hocevar
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f84b659c62
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Slightly change the ...Data initialisation in classes.
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14 jaren geleden |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
Sam Hocevar
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54a05e0c2c
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Allow for different priorities in game and draw tick levels.
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14 jaren geleden |
Sam Hocevar
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83a82034ae
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Start creating the World class.
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14 jaren geleden |