56 Комити (441a20af99e87965fdd0cfc763182ef0b3659117)

Аутор SHA1 Порука Датум
  Sam Hocevar 6ffaca4bbd engine: move some files around. пре 9 година
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. пре 9 година
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. пре 9 година
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: пре 9 година
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset пре 9 година
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
  Sam Hocevar d88217d413 base: fix header inconsistencies that broke the build. пре 10 година
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. пре 10 година
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 10 година
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. пре 10 година
  Benjamin ‘Touky’ Huet 36b5b9e228 tweaks пре 10 година
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. пре 10 година
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. пре 10 година
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. пре 10 година
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. пре 10 година
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. пре 10 година
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. пре 11 година
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. пре 11 година
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. пре 11 година
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. пре 11 година
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. пре 11 година
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. пре 11 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 12 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 12 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 12 година
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately пре 12 година
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. пре 12 година
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. пре 12 година
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. пре 13 година
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. пре 13 година
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. пре 13 година
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. пре 13 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 13 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 13 година
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. пре 14 година
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. пре 14 година
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the пре 14 година
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. пре 14 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample пре 14 година
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. пре 14 година
  Sam Hocevar 57a0cb5102 Refactor stuff. пре 14 година
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. пре 14 година
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. пре 14 година
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. пре 14 година
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. пре 14 година
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. пре 14 година
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number пре 14 година
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. пре 14 година