709 次代码提交 (4624e6394a5e429da8c49cb118d31dadb84d7ad5)
 

作者 SHA1 备注 提交日期
  Sam Hocevar 4624e6394a math: fix VS2010 compiler warnings in the float/half conversion tables, and 12 年前
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 年前
  Sam Hocevar ad64711c84 sdl: convert any opened image to 8 bit per channel because we don't have 12 年前
  Sam Hocevar 130071bd6a math: add a few comments. 12 年前
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 12 年前
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 年前
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 年前
  Sam Hocevar d9f600f7e3 math: disable vectors of halfs until we find a way to speed up the build 12 年前
  Sam Hocevar 33a3897b06 math: add vectors of "half" to vector.h. 12 年前
  Sam Hocevar 2d3307c6b2 math: move cross product out of the .cpp file. 12 年前
  Sam Hocevar 2f4c181f7d gl: compilation fix due to #if/#elif confusion. 12 年前
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 年前
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. 12 年前
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 12 年前
  Sam Hocevar 835fa4a865 win32: fix cross-project dependencies for recently added projects. 12 年前
  Sam Hocevar b79b651cd7 mrpigeon: create source tree for MrPigeon. 12 年前
  Sam Hocevar 811de0ac78 win32: fix SDL support in lolcore. 12 年前
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. 12 年前
  Sam Hocevar 89c3b3a60f ps3: fix PS3 build after the Queue refactoring. 12 年前
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 12 年前
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 年前
  Sam Hocevar 7867c6ea3e math: fix minor warnings in half.h and vector.h. 12 年前
  Sam Hocevar b4610706c0 math: move half.h into the public headers. 12 年前
  Sam Hocevar 420a005214 math: disable annoying compiler warnings in vector.h. 12 年前
  Sam Hocevar 7723d892f7 math: make sure magic swizzling vectors don't actually store data, and 12 年前
  Sam Hocevar 06081053ba math: minor tweak to avoid using macros with empty parameters. 12 年前
  Sam Hocevar 06d9d00c34 win32: no longer ship GDI+ because MinGW ships a working version, including 12 年前
  Sam Hocevar 8684d237e9 win32: add a few predefined macros to the VS build system. 12 年前
  Sam Hocevar 481212559e math: disable const union members on GCC prior to 4.6. 12 年前
  Sam Hocevar 8942c9a939 math: add new coercion rules for vector classes. 12 年前
  Sam Hocevar 1a6acffe34 build: disable excessive image cleanup rules. 12 年前
  Sam Hocevar 12414bc6b9 math: some refactoring in the vector operations, to make it easier to 12 年前
  Sam Hocevar 8bca639606 math: add missing operators (==, !, <= etc.) to the "half" class so that 12 年前
  Sam Hocevar 6951578bb7 math: minor compilation fixes for Visual Studio. Still does not link. 12 年前
  Sam Hocevar d27443a5d7 math: allow vectors of half and real; they don't support swizzling or rgba 12 年前
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... 12 年前
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 年前
  Sam Hocevar 03250fa321 test: remove a useless cast. 12 年前
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 年前
  Sam Hocevar 38624cb909 math: disallow using vector swizzling components as lvalues until we 13 年前
  Sam Hocevar 8f2817e813 math: use const references instead of passing arguments by value in 13 年前
  Sam Hocevar 6838ff88b6 math: add "const" to many vector swizzling patterns to forbid constructs 13 年前
  Sam Hocevar 2fe8d1f9a0 math: fix a syntax error in vector.h due to duplicate macro declaration. 13 年前
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 年前
  Sam Hocevar e3220b2d74 math: some simplifications in the magic vector templates, and some macros 13 年前
  Sam Hocevar c8d5630e4e math: finally get the GLSL-like swizzling to work. 13 年前
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 年前
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 年前
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 年前
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such 13 年前