Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
hace 13 años |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
hace 13 años |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
hace 13 años |
Sam Hocevar
|
5d01ca923a
|
core: fix compilation warnings in one of the float-to-half LUTs.
|
hace 13 años |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
hace 13 años |
Sam Hocevar
|
b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
hace 13 años |
Sam Hocevar
|
d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
|
hace 13 años |
Sam Hocevar
|
dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
|
hace 13 años |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
|
hace 13 años |
Sam Hocevar
|
0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
|
hace 13 años |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
hace 13 años |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
hace 13 años |
Sam Hocevar
|
6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
|
hace 13 años |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
hace 13 años |
Sam Hocevar
|
921d157ee0
|
core: implement Queue on Win32 and on the PS3.
|
hace 13 años |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
hace 13 años |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
|
hace 13 años |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
|
hace 13 años |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
hace 13 años |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
hace 13 años |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
|
hace 13 años |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
|
hace 13 años |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
hace 13 años |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
hace 13 años |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
hace 13 años |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
hace 13 años |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
hace 13 años |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
hace 13 años |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
hace 13 años |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
hace 13 años |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
hace 13 años |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
hace 13 años |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
hace 13 años |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
hace 13 años |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
hace 13 años |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
hace 13 años |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
hace 13 años |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
hace 13 años |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
hace 13 años |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
hace 13 años |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
hace 13 años |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
hace 13 años |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
hace 13 años |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
hace 13 años |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
hace 13 años |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
hace 13 años |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
hace 13 años |