Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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13 роки тому |
Sam Hocevar
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f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 роки тому |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
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13 роки тому |
Sam Hocevar
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5d01ca923a
|
core: fix compilation warnings in one of the float-to-half LUTs.
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13 роки тому |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
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13 роки тому |
Sam Hocevar
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b2d73f6310
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 роки тому |
Sam Hocevar
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d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
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13 роки тому |
Sam Hocevar
|
dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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13 роки тому |
Sam Hocevar
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2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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13 роки тому |
Sam Hocevar
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0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
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13 роки тому |
Sam Hocevar
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3d3ec36548
|
core: start working on the Emcee class.
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13 роки тому |
Sam Hocevar
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215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 роки тому |
Sam Hocevar
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6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
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13 роки тому |
Sam Hocevar
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608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
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13 роки тому |
Sam Hocevar
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921d157ee0
|
core: implement Queue on Win32 and on the PS3.
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13 роки тому |
Sam Hocevar
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94f5450399
|
test: minor tuning, esp. for the PS3.
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13 роки тому |
Sam Hocevar
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c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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13 роки тому |
Sam Hocevar
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3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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13 роки тому |
Sam Hocevar
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0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 роки тому |
Sam Hocevar
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72a4ad8480
|
win32: implement threads and mutexes.
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13 роки тому |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
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13 роки тому |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
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13 роки тому |
Sam Hocevar
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b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 роки тому |
Sam Hocevar
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5adaccac91
|
test: make namespace usage less intrusive in math examples.
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13 роки тому |
Sam Hocevar
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6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 роки тому |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 роки тому |
Sam Hocevar
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0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 роки тому |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
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13 роки тому |
Sam Hocevar
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b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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13 роки тому |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 роки тому |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 роки тому |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
13 роки тому |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 роки тому |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
13 роки тому |
Sam Hocevar
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aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
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13 роки тому |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 роки тому |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 роки тому |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 роки тому |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 роки тому |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
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13 роки тому |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 роки тому |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 роки тому |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 роки тому |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
13 роки тому |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
13 роки тому |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
13 роки тому |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
13 роки тому |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
13 роки тому |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
13 роки тому |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
13 роки тому |