Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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13 jaren geleden |
Sam Hocevar
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f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 jaren geleden |
Sam Hocevar
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992c198a66
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core: allow to build a real number using a string literal.
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13 jaren geleden |
Sam Hocevar
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5d01ca923a
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core: fix compilation warnings in one of the float-to-half LUTs.
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13 jaren geleden |
Sam Hocevar
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3283dfc011
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build: minor reorganisation of the sandbox code.
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13 jaren geleden |
Sam Hocevar
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b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
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13 jaren geleden |
Sam Hocevar
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d026703430
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build: for now, assume anything with <pthread.h> uses the pthread API.
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13 jaren geleden |
Sam Hocevar
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dfdbbfdfc0
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gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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13 jaren geleden |
Sam Hocevar
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2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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13 jaren geleden |
Sam Hocevar
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0161879a84
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core: try to merge Ticker and Emcee. Still not very good.
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13 jaren geleden |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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13 jaren geleden |
Sam Hocevar
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215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 jaren geleden |
Sam Hocevar
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6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
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13 jaren geleden |
Sam Hocevar
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608f52eefb
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test: proper multithreading in the Mandelbrot tutorial.
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13 jaren geleden |
Sam Hocevar
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921d157ee0
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core: implement Queue on Win32 and on the PS3.
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13 jaren geleden |
Sam Hocevar
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94f5450399
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test: minor tuning, esp. for the PS3.
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13 jaren geleden |
Sam Hocevar
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c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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13 jaren geleden |
Sam Hocevar
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3a4e4709ba
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core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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13 jaren geleden |
Sam Hocevar
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0a113459a5
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ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 jaren geleden |
Sam Hocevar
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72a4ad8480
|
win32: implement threads and mutexes.
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13 jaren geleden |
Sam Hocevar
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00dd1bd1da
|
build: add missing files to the distribution.
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13 jaren geleden |
Sam Hocevar
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29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
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13 jaren geleden |
Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 jaren geleden |
Sam Hocevar
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5adaccac91
|
test: make namespace usage less intrusive in math examples.
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13 jaren geleden |
Sam Hocevar
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6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 jaren geleden |
Sam Hocevar
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222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 jaren geleden |
Sam Hocevar
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0a669f9c49
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tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 jaren geleden |
Sam Hocevar
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e5df84100b
|
nacl: quick and dirty mouse support.
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13 jaren geleden |
Sam Hocevar
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b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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13 jaren geleden |
Sam Hocevar
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07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 jaren geleden |
Sam Hocevar
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6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
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13 jaren geleden |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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13 jaren geleden |
Sam Hocevar
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2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 jaren geleden |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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13 jaren geleden |
Sam Hocevar
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aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 jaren geleden |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
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13 jaren geleden |
Sam Hocevar
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ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 jaren geleden |
Sam Hocevar
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aa4bde4a60
|
ps3: fix a typo causing a compilation error.
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13 jaren geleden |
Sam Hocevar
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08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
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13 jaren geleden |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
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13 jaren geleden |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 jaren geleden |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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13 jaren geleden |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
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13 jaren geleden |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
13 jaren geleden |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 jaren geleden |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
13 jaren geleden |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
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13 jaren geleden |