657 次程式碼提交 (4fa458d653a0db6ba6421833e1880377c864f755)

作者 SHA1 備註 提交日期
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 年之前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年之前
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 年之前
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 12 年之前
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 年之前
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 12 年之前
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 12 年之前
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. 12 年之前
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 12 年之前
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 12 年之前
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 12 年之前
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could 12 年之前
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 12 年之前
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 12 年之前
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 12 年之前
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. 12 年之前
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 12 年之前
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just 12 年之前
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). 12 年之前
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing 12 年之前
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. 12 年之前
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 年之前
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. 12 年之前
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from 12 年之前
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. 12 年之前
  Sam Hocevar 6eb41c04ff win32: better error reporting in the GDI+ loader, based on a patch by ponce. 12 年之前
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. 12 年之前
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 12 年之前
  Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. 12 年之前
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. 12 年之前
  Sam Hocevar a3cf7086ce math: fix minor compiler warnings that appeared with g++ 4.7. 12 年之前
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. 12 年之前
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. 12 年之前
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. 12 年之前
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 12 年之前
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 年之前
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. 12 年之前
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in 12 年之前
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. 12 年之前
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 年之前
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. 12 年之前
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 年之前
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. 12 年之前
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. 12 年之前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 12 年之前
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 12 年之前
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 12 年之前
  Sam Hocevar 2723dabfac orbital: play with the camera. 12 年之前
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. 12 年之前
  Sam Hocevar 552dfee5b1 math: implement quaternion creation from true Euler angles (as opposed 12 年之前