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lolengine
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lol
kopie van https://github.com/lolengine/lol
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1130 Commits
5 Branches
564 MiB
Tree: 4fc8ce6470
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wip/image-kernel
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6 Commits (4fc8ce64702ecefbcf36a489f94327f3d78d0f7c)

Auteur SHA1 Bericht Datum
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 13 jaren geleden
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
13 jaren geleden
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 13 jaren geleden
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 13 jaren geleden
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 13 jaren geleden
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 13 jaren geleden
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