12 Commits (50e4f6725417333322a275b12a523ed656eca92b)

Autor SHA1 Nachricht Datum
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 15 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 15 Jahren
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. vor 15 Jahren
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. vor 15 Jahren
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number vor 15 Jahren
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. vor 15 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing vor 15 Jahren
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. vor 15 Jahren
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. vor 15 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 15 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 15 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 15 Jahren
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. vor 15 Jahren
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. vor 15 Jahren
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or vor 15 Jahren