12 Commits (50e4f6725417333322a275b12a523ed656eca92b)

Auteur SHA1 Bericht Datum
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 jaren geleden
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 jaren geleden
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 jaren geleden
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 15 jaren geleden
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 15 jaren geleden
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 jaren geleden
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15 jaren geleden
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. 15 jaren geleden
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 jaren geleden
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 jaren geleden
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 jaren geleden
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 jaren geleden
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 jaren geleden
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 15 jaren geleden