12 次程式碼提交 (50e4f6725417333322a275b12a523ed656eca92b)

作者 SHA1 備註 提交日期
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年之前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 年之前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 年之前
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 15 年之前
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 15 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 年之前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15 年之前
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. 15 年之前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 年之前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 年之前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 年之前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 年之前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 年之前
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 15 年之前