12 Révisions (50e4f6725417333322a275b12a523ed656eca92b)

Auteur SHA1 Message Date
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 15 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 15 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 15 ans
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 15 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 15 ans
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 15 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 15 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 15 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 15 ans