Sam Hocevar
|
e4954c0a0f
|
math: implement abs() and fmod() for vector types and the half class.
|
12 years ago |
jeunathe
|
169c6da480
|
nice holes
|
12 years ago |
Sam Hocevar
|
e5e04a53c8
|
build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
|
12 years ago |
Sam Hocevar
|
5ca6891030
|
build: check for a decent version of sed (ie. not the shitty BSD one).
|
12 years ago |
jeunathe
|
4b041ec074
|
moved endif (toukinade)
|
12 years ago |
Sam Hocevar
|
bf62a18bab
|
camera: deactivate WASD code for camera movement.
|
12 years ago |
Sam Hocevar
|
fa646c41c3
|
gpu: fix the computed element count in DrawIndexedElements on Direct3D.
|
12 years ago |
Sam Hocevar
|
88aa2a48c2
|
build: shorter machine descriptions in build logs.
|
12 years ago |
Sam Hocevar
|
72a6839dce
|
image: better error detection in the GDI+ image codec.
|
12 years ago |
Sam Hocevar
|
b438a94642
|
input: add the Keyboard abstraction object type.
|
12 years ago |
Sam Hocevar
|
df7a21d68f
|
tutorial: add texture demo to the VS solution.
|
12 years ago |
Sam Hocevar
|
6944db663b
|
tutorial: add a new texture generation example.
|
12 years ago |
Sam Hocevar
|
e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
12 years ago |
Sam Hocevar
|
0ea16b413e
|
gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
|
12 years ago |
Sam Hocevar
|
26c945a31f
|
gpu: allow to specify the pixel format when creating a texture; the
internal format is then automatically deduced. Only a few 8-bit RGB
or RGBA formats are supported for now.
|
12 years ago |
Sam Hocevar
|
f626d36b47
|
gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
|
12 years ago |
Sam Hocevar
|
e0330e18d7
|
gpu: fix some Direct3D programming errors; we cannot call SetVertexDeclaration
with a null argument, and the texture stuff was completely messed up.
|
12 years ago |
Sam Hocevar
|
8a688a7d50
|
misc: compilation fixes for Windows, X360 and PS3 introduced by the
texture class refactor.
|
12 years ago |
Sam Hocevar
|
b9aba5d27a
|
gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.
|
12 years ago |
Sam Hocevar
|
96342ddb0c
|
core: disable our rare uses of realloc() with a proper Array<> object.
|
12 years ago |
Sam Hocevar
|
81076d4407
|
build: safety measure in configure.ac to error out if a Lol Engine m4
macro is undefined.
|
12 years ago |
Sam Hocevar
|
5c60fe42a0
|
build: do not try to advertise a bitten config for Android, NaCl or the
Raspi if running on Windows.
|
12 years ago |
Sam Hocevar
|
bab0d4c7c5
|
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
|
12 years ago |
Sam Hocevar
|
50ff3f9ce0
|
ps3: refactor elf → self build logic and make make_fself mandatory
when building for the PS3 on a Unix system.
|
12 years ago |
Sam Hocevar
|
3f0e214da1
|
build: add a Makefile for jnat's test project.
|
12 years ago |
Sam Hocevar
|
5ee487ecf8
|
build: port run-bitten.sh to OS X.
|
12 years ago |
Sam Hocevar
|
076eb3d1a9
|
build: add Android, NaCl and Raspberry Pi to the list of targets
autodetected by run-bitten.sh.
|
12 years ago |
Sam Hocevar
|
22fe7c2134
|
build: improve the run-bitten script so that it runs on Linux.
|
12 years ago |
Sam Hocevar
|
8c9a5d4779
|
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
|
12 years ago |
Sam Hocevar
|
10010d77e4
|
android: use the FPS value provided by the application; we now run at
60 fps on Android devices, too.
|
12 years ago |
Sam Hocevar
|
ad00a34984
|
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
|
12 years ago |
Sam Hocevar
|
004d21a4c4
|
ps3: support for texture coordinates on the PS3.
|
12 years ago |
Sam Hocevar
|
7efd7ea071
|
ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
|
12 years ago |
Sam Hocevar
|
5b57aa50fe
|
core: fix a bad format string and disable an annoying warning in Array<>.
|
12 years ago |
Sam Hocevar
|
e59d306e54
|
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
|
12 years ago |
Sam Hocevar
|
87f653c504
|
gpu: if 2D tiles have negative scaling, switch the triangle winding.
|
12 years ago |
Sam Hocevar
|
439298ee5e
|
misc: very minor tweaks here and there.
|
12 years ago |
Sam Hocevar
|
6c2fa45b71
|
core: add some noise to the gradient effect.
|
12 years ago |
Sam Hocevar
|
2bf4cb668b
|
math: add a uniform scaling matrix constructor.
|
12 years ago |
Sam Hocevar
|
2d63ce189f
|
core: make Entity::GetName() a public method.
|
12 years ago |
Sam Hocevar
|
1f8ba128d4
|
core: fix sorting of 2D scenes.
|
12 years ago |
Sam Hocevar
|
854409cb6f
|
android: fix a synchronisation issue between Java and the game thread.
|
12 years ago |
Sam Hocevar
|
dead09d2bd
|
android: print thread ID with all messages.
|
12 years ago |
Sam Hocevar
|
3bc83d24a4
|
core: do not deregister Tilers from Sprites, it’s asymmetrical.
|
12 years ago |
Sam Hocevar
|
203ac1a404
|
core: port gradient shader to GL ES platforms.
|
12 years ago |
Sam Hocevar
|
291fd0c3c6
|
android: if current thread is unknown to the JVM, try to register it.
|
12 years ago |
Sam Hocevar
|
8e62b9a2c0
|
build: set default verbosity to 0 and tweak the LolFx build rule so that
it understands V=0 and V=1.
|
12 years ago |
Sam Hocevar
|
bd66a8bcf2
|
build: some build system fixes.
|
12 years ago |
Sam Hocevar
|
ca5238b145
|
lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
|
12 years ago |
Sam Hocevar
|
dd120a2eec
|
vslol: more robust error checking.
|
12 years ago |