Sam Hocevar
f7d660533c
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
11 years ago
Sam Hocevar
88210d139e
build: reactivate SDL_mixer on Win32 (not Win64 yet).
11 years ago
Sam Hocevar
6e1156aaea
build: split the main library into lolcore and lolbullet.
11 years ago
Sam Hocevar
01693351a0
build: define HAVE_STDIO_H on Windows desktop.
11 years ago
Sam Hocevar
eaf115a379
people: reorganise user directories to allow for private/ subdirectories.
11 years ago
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
12 years ago
Sam Hocevar
bd95435faf
build: fix LolFx rule for MSBuild again.
12 years ago
Sam Hocevar
00c6f57d61
build: fix LolFx generation on Visual Studio.
12 years ago
Sam Hocevar
8f67c3218f
build: replace \ with / on the PS3 instead of trying to escape backslashes.
12 years ago
Sam Hocevar
44c3f1c6a7
build: try to escape double quotes in .props file.
12 years ago
Sam Hocevar
50d5c11e67
build: fuck msbuild, again.
12 years ago
Sam Hocevar
b00282a79f
build: try to bypass a SNC VSI issue with string replacements.
12 years ago
Sam Hocevar
06b50b7360
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
12 years ago
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 years ago
Benlitz
4146c9524e
Benlitz first test project setup
12 years ago
Sam Hocevar
df7a21d68f
tutorial: add texture demo to the VS solution.
12 years ago
Sam Hocevar
e70fcd05f8
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
12 years ago
Sam Hocevar
8c9a5d4779
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
12 years ago
Sam Hocevar
e59d306e54
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
12 years ago
Sam Hocevar
b73d8b5382
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
12 years ago
jeunathe
2a9f2bed79
New subProject for jnat
12 years ago
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
12 years ago
Sam Hocevar
a86eaf1bb2
tutorial: start working on a small Perlin-like noise demo.
12 years ago
Sam Hocevar
5f137d077c
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
12 years ago
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
12 years ago
Sam Hocevar
30259d6329
build: add a demo for Peeweek.
12 years ago
Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
12 years ago
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
12 years ago
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 years ago
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 years ago
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 years ago
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 years ago
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 years ago
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 years ago
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 years ago
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 years ago
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 years ago
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 years ago
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 years ago
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
12 years ago
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 years ago
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12 years ago
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12 years ago
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 years ago
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
12 years ago
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12 years ago
Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
12 years ago
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
12 years ago
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
12 years ago
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 years ago