20 Commits (591db6b866f9fbeff7827cb149fb29ba25bacec9)

Author SHA1 Message Date
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 years ago
  Benjamin ‘Touky’ Huet 98698d11d1 revert from 2630 11 years ago
  Benjamin ‘Touky’ Huet 290fabb63a Build FIX. 11 years ago
  Benjamin ‘Touky’ Huet 84deaf31db MAC : Trying to fix the GL_* video build errors. 11 years ago
  Sam Hocevar 551fea7ed7 build: use GLES (not GL) when using emscripten, and disable SdlInput too. 11 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 12 years ago
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 years ago
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 13 years ago
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 years ago
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 years ago
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 years ago