53 次代码提交 (5d62baaaae2a511263408efa4de1598e92e7591f)

作者 SHA1 备注 提交日期
  Sam Hocevar 7b2f3bdcfb samples: add blue noise generation demo. 8 年前
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 7 年前
  touky 6c2aee32a4 fixes 8 年前
  touky eb943fc5e3 Lolua small simplification 8 年前
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 8 年前
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8 年前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 年前
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8 年前
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 年前
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 年前
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 年前
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8 年前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 年前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 年前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 年前
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. 9 年前
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 年前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9 年前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年前
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 9 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 年前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9 年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年前
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9 年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9 年前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 年前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 年前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9 年前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9 年前
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9 年前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9 年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 年前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 年前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 年前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 年前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9 年前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 年前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 10 年前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 10 年前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 年前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 10 年前