10 Révisions (5ea13fc857d12b1ec89f78135846b2e43e1777d0)

Auteur SHA1 Message Date
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. il y a 9 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 9 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 9 ans
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak il y a 9 ans
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. il y a 9 ans
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick il y a 9 ans
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff il y a 9 ans
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) il y a 9 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 9 ans
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 11 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 11 ans
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change il y a 11 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 11 ans
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. il y a 11 ans
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. il y a 11 ans
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. il y a 11 ans
  Benlitz f7da613a70 fixed a minor typo in the input tutorial il y a 11 ans
  Lolbot c47d0f8c62 fixed 10 files out of 2754: il y a 11 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 11 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 11 ans
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial il y a 11 ans
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. il y a 12 ans
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of il y a 12 ans
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it il y a 12 ans
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they il y a 12 ans
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and il y a 12 ans
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. il y a 12 ans
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, il y a 12 ans
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. il y a 12 ans
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. il y a 12 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 12 ans
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. il y a 12 ans
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. il y a 12 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 12 ans
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. il y a 12 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 12 ans