43 次代码提交 (6044e5bed1af42c85967272cb623fb7884f71dd3)

作者 SHA1 备注 提交日期
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. 14 年前
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年前
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. 14 年前
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. 14 年前
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 14 年前
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. 14 年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 年前
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 年前
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 年前
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar 6840f5d301 Move all GTK stuff to a subdirectory. 14 年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 年前
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. 14 年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 年前
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 14 年前
  Sam Hocevar 097baf0284 Convert everything to the autotools. Managing source dependencies will be 14 年前
  Sam Hocevar 98c4569011 Start of the GtkVideo implementation. 14 年前
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 14 年前
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 年前
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. 14 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年前
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. 14 年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年前
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 年前
  Sam Hocevar 51a2711e19 Fix default tiler image. 14 年前
  Sam Hocevar af57a0b5b5 Various fixes. 14 年前
  Sam Hocevar eeb7c6ca53 Fix default tile loader. 14 年前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 年前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 年前
  Sam Hocevar f2213985f5 Test collisions. 14 年前
  Sam Hocevar cb5aa211de Fix test map layers. 14 年前
  Sam Hocevar a066bec3bb Sort layers before rendering. 14 年前
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 年前
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 14 年前
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 14 年前
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 14 年前
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 14 年前