35 Commits (6405ef32ea13c1df6058c06a766d922b53f3750c)

Autor SHA1 Nachricht Datum
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. vor 15 Jahren
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, vor 15 Jahren
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. vor 15 Jahren
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. vor 15 Jahren
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the vor 15 Jahren
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. vor 15 Jahren
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. vor 15 Jahren
  Sam Hocevar 1ae1693d52 Make Entity variable members private. vor 15 Jahren
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. vor 15 Jahren
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. vor 15 Jahren
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. vor 15 Jahren
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. vor 15 Jahren
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample vor 15 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 15 Jahren
  Sam Hocevar bf5fa55d25 Fix broken perspective. vor 15 Jahren
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to vor 15 Jahren
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. vor 15 Jahren
  Sam Hocevar 57a0cb5102 Refactor stuff. vor 15 Jahren
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. vor 15 Jahren
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 15 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 15 Jahren
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. vor 15 Jahren
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number vor 15 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing vor 15 Jahren
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. vor 15 Jahren
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. vor 15 Jahren
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. vor 15 Jahren
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. vor 15 Jahren
  Sam Hocevar 59f777f969 Naive font renderer prototype. vor 15 Jahren
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. vor 15 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 15 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 15 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 15 Jahren
  Sam Hocevar 51a2711e19 Fix default tiler image. vor 15 Jahren
  Sam Hocevar eeb7c6ca53 Fix default tile loader. vor 15 Jahren
  Sam Hocevar f2213985f5 Test collisions. vor 15 Jahren
  Sam Hocevar a066bec3bb Sort layers before rendering. vor 15 Jahren
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or vor 15 Jahren