1466 Commits (6c5a279c46d47f2d21ac5f6e01f8887690c20113)
 

Author SHA1 Message Date
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12 years ago
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. 12 years ago
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of 12 years ago
  Sam Hocevar b1fa126363 build: search for the Raspberry Pi GLES libraries during configure. 12 years ago
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still 12 years ago
  Sam Hocevar 62744d98bb test: add a unit test to ensure default constructed reals are initialised 12 years ago
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always 12 years ago
  Sam Hocevar 683d7e35cb neercs: start porting the old code to Windows; this breaks the Visual Studio 12 years ago
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built 12 years ago
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 12 years ago
  Sam Hocevar 6e37ab6858 test: use SDLmain for the testsuite, too. 12 years ago
  Sam Hocevar 2762f237c9 test: damn, re-add an include I mistakenly removed. 12 years ago
  Sam Hocevar 4770055627 test: fix linking of remez.cpp on OS X. 12 years ago
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. 12 years ago
  Sam Hocevar 48b0f20f00 test: fix compilation warnings caused by constant strings being cast 12 years ago
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window 12 years ago
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 years ago
  Sam Hocevar 2cde045713 neercs: disable neercs build on Windows for now. 12 years ago
  Sam Hocevar 39d186abec neercs: import files from the (unfinished) old neercs code. 12 years ago
  Sam Hocevar c5b40eb1d5 test: fix the physics simulation tick. 12 years ago
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. 12 years ago
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 years ago
  Benjamin ‘Touky’ Huet 4a31a63b77 Correct integration of EasyConstraint + TestDemo. 12 years ago
  Benjamin ‘Touky’ Huet 38f0fd5fc3 Small name refactor & correct Kinematic integration. 12 years ago
  Benjamin ‘Touky’ Huet d642c90e6f Added Collision group & mask support. 12 years ago
  Benjamin ‘Touky’ Huet a93067b19a Small refactor of the Phys::Simulation. 12 years ago
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12 years ago
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 years ago
  Sam Hocevar 71faabe207 test: go ape shit crazy on the FoV. 12 years ago
  Sam Hocevar b7ab11200a test: fix physics cube backface culling. 12 years ago
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 12 years ago
  Sam Hocevar a492530c60 test: fix an alignment issue with btVector3/vec3 casts. 12 years ago
  Benjamin ‘Touky’ Huet ebbed2988a BtPhysTest : Container box now moves. 12 years ago
  Sam Hocevar d0a1dd6873 build: generate debug information even in release mode. 12 years ago
  Sam Hocevar 333f34e09e test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use 12 years ago
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 years ago
  Sam Hocevar 9130d7fc7b build: fix a bug in the Xbox 360 defines propagation. 12 years ago
  Sam Hocevar 92308c4e81 test: use 0 instead of NULL to fix the X360 build. 12 years ago
  Benjamin ‘Touky’ Huet e82c65aa18 Added walls and better context to the physics. 12 years ago
  Sam Hocevar b5f1b679b7 test: minor tweaks to the physics demo. 12 years ago
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 years ago
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12 years ago
  Benjamin ‘Touky’ Huet 444ed1df81 EasyPhysics : Added Capsules. 12 years ago
  Benjamin ‘Touky’ Huet cd46cef099 Added Cylinder primitives. 12 years ago
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 years ago
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 years ago
  Benjamin ‘Touky’ Huet 9c5364c734 Added sphere in EasyPhysics 12 years ago
  Benjamin ‘Touky’ Huet 197c11e8d1 CIS yet again. 12 years ago
  Benjamin ‘Touky’ Huet b37dfcabf8 CIS FIX 12 years ago