Benjamin ‘Touky’ Huet
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7334bb2ec1
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Added Base/Attachment Logic, works with Kinematic & Ghost.
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12 vuotta sitten |
Sam Hocevar
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0fa5d6ae57
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gpu: on the PS3, use the OES version of the framebuffer GL calls.
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12 vuotta sitten |
Sam Hocevar
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3fd6702613
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build: fix a few compilation and build errors.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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dc4735c9c0
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BUILD fuck
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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646aeb33eb
|
Warning removal.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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e314c12ebe
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Seems like default values in constructor generates Warning on Chrome.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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652ba7d2a5
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copy/paste fail
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12 vuotta sitten |
Sam Hocevar
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080e4b7f4f
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build: add missing files to Makefile.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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fcd46a2969
|
Build FIX .... again.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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0e2889b21f
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Fixed build
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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075be12a77
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Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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735d3dace5
|
Reverted last CL
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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50c2855d89
|
Small .h & .cpp refactor
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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ca94a77974
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BtPhysTest : Splitted Physics files
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12 vuotta sitten |
Sam Hocevar
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549219c6f6
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build: reorganise person stuff inside a people/ directory.
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12 vuotta sitten |
Sam Hocevar
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6cb1db5188
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easymesh: make hex colour command arguments case-insensitive.
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12 vuotta sitten |
Sam Hocevar
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bd076c2deb
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tutorial: minor tweaks.
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12 vuotta sitten |
Sam Hocevar
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98756e277f
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tutorial: nicer blur and colour effect in the FBO tutorial.
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12 vuotta sitten |
Sam Hocevar
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3f883b9aba
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tutorial: fix the FBO shader so that it works with OpenGL ES.
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12 vuotta sitten |
Sam Hocevar
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1277f66fb6
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gpu: activate FBO support on Android.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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9845122641
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FAKE Jump
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12 vuotta sitten |
Sam Hocevar
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2e3db290cb
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gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
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12 vuotta sitten |
Sam Hocevar
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13e5b6b8c4
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tutorial: make the FBO example display something at last, so we can port
it to DirectX.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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fd6da1f6d9
|
CIS MASS DESTRUCTION !
Indeed
|
12 vuotta sitten |
Benjamin ‘Touky’ Huet
|
a2b454d4c4
|
CIS
|
12 vuotta sitten |
Benjamin ‘Touky’ Huet
|
9d876b6cb3
|
CIS FUCK
|
12 vuotta sitten |
Benjamin ‘Touky’ Huet
|
11b6cfff4c
|
CIS FIX
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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e8d2d8c202
|
So Character Controller works with a lazy camera logic.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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1ca08dd0d7
|
LocalInertia error FIX.
Character integration better but still not working.
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12 vuotta sitten |
Sam Hocevar
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d684c0d113
|
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
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12 vuotta sitten |
Sam Hocevar
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fdf946042a
|
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
|
12 vuotta sitten |
Sam Hocevar
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400c75a69c
|
core: clamp deltatime to 15 fps to avoid erratic behaviour.
|
12 vuotta sitten |
Sam Hocevar
|
8e1141bb68
|
build: reorganise VS2010 solution.
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12 vuotta sitten |
Sam Hocevar
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eee1d0d304
|
build: add skeleton for JNat's demo.
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12 vuotta sitten |
Sam Hocevar
|
0f14383241
|
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
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12 vuotta sitten |
Sam Hocevar
|
0b971d7926
|
input: allow to easily track more than one input stick.
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12 vuotta sitten |
Sam Hocevar
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eab78ea114
|
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
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12 vuotta sitten |
jeunathe
|
4f06ca1307
|
added return
|
12 vuotta sitten |
Sam Hocevar
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f74b85fcf7
|
tutorial: test some advanced shapes for easymesh.
|
12 vuotta sitten |
Sam Hocevar
|
1026860ac0
|
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
|
12 vuotta sitten |
Benjamin ‘Touky’ Huet
|
4b358e6042
|
Skeleton for EasyCharacterController
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
|
f514756a2d
|
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
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12 vuotta sitten |
Sam Hocevar
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bb6e400457
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android: explicitly load stlport_shared when initialising the native object.
|
12 vuotta sitten |
Sam Hocevar
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441b90bdfa
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test: smooth physics objects, for fun.
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12 vuotta sitten |
Sam Hocevar
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093143e301
|
android: simplify the logger code.
|
12 vuotta sitten |
Sam Hocevar
|
837e56435d
|
easymesh: fix the specular highlight in the OpenGL shader.
|
12 vuotta sitten |
Sam Hocevar
|
7a776e72f5
|
core: fix the X360 build by re-adding macro barriers I removed.
|
12 vuotta sitten |
Sam Hocevar
|
9b5880936c
|
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
12 vuotta sitten |
Sam Hocevar
|
23ab462042
|
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
|
12 vuotta sitten |
Sam Hocevar
|
90799afe90
|
core: better EGL error reporting.
|
12 vuotta sitten |