Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 jaren geleden
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 jaren geleden
Benjamin ‘Touky’ Huet
924a2afbbe
the stupidest idea of the day : the cube light, specular still missing.
12 jaren geleden
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 jaren geleden
Benjamin ‘Touky’ Huet
486029decd
Revert
12 jaren geleden
Benjamin ‘Touky’ Huet
b887ac5355
Small refactor on the BulletCc.
12 jaren geleden
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
12 jaren geleden
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
12 jaren geleden
Sam Hocevar
c081275aca
test: fix Touky's brainfart.
12 jaren geleden
Benjamin ‘Touky’ Huet
100119a07b
Added BulletCharacter Dummy code.
12 jaren geleden
Benjamin ‘Touky’ Huet
284891f200
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
12 jaren geleden
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 jaren geleden
Benjamin ‘Touky’ Huet
5d10ec177c
Small physic refactor.
12 jaren geleden
Benjamin ‘Touky’ Huet
fbde8a5932
Fixed stupid base_movement which was cached for ever.
12 jaren geleden
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 jaren geleden
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 jaren geleden
Sam Hocevar
3fd6702613
build: fix a few compilation and build errors.
12 jaren geleden
Benjamin ‘Touky’ Huet
dc4735c9c0
BUILD fuck
12 jaren geleden
Benjamin ‘Touky’ Huet
646aeb33eb
Warning removal.
12 jaren geleden
Benjamin ‘Touky’ Huet
e314c12ebe
Seems like default values in constructor generates Warning on Chrome.
12 jaren geleden
Benjamin ‘Touky’ Huet
652ba7d2a5
copy/paste fail
12 jaren geleden
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 jaren geleden
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 jaren geleden
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 jaren geleden
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 jaren geleden
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 jaren geleden
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
12 jaren geleden
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 jaren geleden
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 jaren geleden
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 jaren geleden
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 jaren geleden
jeunathe
4f06ca1307
added return
12 jaren geleden
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 jaren geleden
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 jaren geleden
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 jaren geleden
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 jaren geleden
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 jaren geleden
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 jaren geleden
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 jaren geleden
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 jaren geleden
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 jaren geleden
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
12 jaren geleden
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 jaren geleden
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 jaren geleden
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 jaren geleden
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 jaren geleden
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 jaren geleden
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 jaren geleden
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 jaren geleden
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 jaren geleden