Sam Hocevar
e390f03e0a
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
12 years ago
Sam Hocevar
7ebb577fe8
test: fix mesh settings in the physics demo.
12 years ago
Sam Hocevar
d4c0c005d6
math: refactor real number constant declarations so that they are only
computed on demand with static initialisation.
12 years ago
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 years ago
Benjamin ‘Touky’ Huet
486029decd
Revert
12 years ago
Benjamin ‘Touky’ Huet
b887ac5355
Small refactor on the BulletCc.
12 years ago
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
12 years ago
Benjamin ‘Touky’ Huet
7e4252a38f
CIS:CSI
12 years ago
Benjamin ‘Touky’ Huet
c0d15f170a
12 years ago
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
12 years ago
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
12 years ago
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
12 years ago
Sam Hocevar
c081275aca
test: fix Touky's brainfart.
12 years ago
Benjamin ‘Touky’ Huet
100119a07b
Added BulletCharacter Dummy code.
12 years ago
Benjamin ‘Touky’ Huet
e743eae5f7
Fixed Makefile.am
12 years ago
Sam Hocevar
f2c269cb1e
math: add dot() for quaternions, plus the relevant unit test.
12 years ago
Benjamin ‘Touky’ Huet
284891f200
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
12 years ago
Benjamin ‘Touky’ Huet
1e48c827a4
Input now works correctly
12 years ago
Benjamin ‘Touky’ Huet
dd7e2b9516
CIS FUCK
12 years ago
Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
12 years ago
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 years ago
Benjamin ‘Touky’ Huet
5d10ec177c
Small physic refactor.
12 years ago
Benjamin ‘Touky’ Huet
fbde8a5932
Fixed stupid base_movement which was cached for ever.
12 years ago
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 years ago
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 years ago
Sam Hocevar
3fd6702613
build: fix a few compilation and build errors.
12 years ago
Benjamin ‘Touky’ Huet
dc4735c9c0
BUILD fuck
12 years ago
Benjamin ‘Touky’ Huet
646aeb33eb
Warning removal.
12 years ago
Benjamin ‘Touky’ Huet
e314c12ebe
Seems like default values in constructor generates Warning on Chrome.
12 years ago
Benjamin ‘Touky’ Huet
652ba7d2a5
copy/paste fail
12 years ago
Sam Hocevar
080e4b7f4f
build: add missing files to Makefile.
12 years ago
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 years ago
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 years ago
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 years ago
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 years ago
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
12 years ago
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 years ago
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
12 years ago
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 years ago
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 years ago
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 years ago
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 years ago
Sam Hocevar
eee1d0d304
build: add skeleton for JNat's demo.
12 years ago
jeunathe
4f06ca1307
added return
12 years ago
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 years ago
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 years ago
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
12 years ago
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 years ago
Sam Hocevar
62744d98bb
test: add a unit test to ensure default constructed reals are initialised
to zero.
12 years ago
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 years ago