226 Commit (7ccf613a084f83f16ccaa8d46fb94f78854e6381)

Autore SHA1 Messaggio Data
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 anni fa
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 9 anni fa
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 anni fa
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 anni fa
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 10 anni fa
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 10 anni fa
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 10 anni fa
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 anni fa
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 anni fa
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 anni fa
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 11 anni fa
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 anni fa
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 11 anni fa
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 11 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 anni fa
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 anni fa
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 anni fa
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 anni fa
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 anni fa
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 anni fa
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 12 anni fa
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 12 anni fa
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 12 anni fa
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 12 anni fa
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. 12 anni fa
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. 12 anni fa
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 12 anni fa
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 12 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 12 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 12 anni fa
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 12 anni fa
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 12 anni fa
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. 12 anni fa
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the 12 anni fa
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 12 anni fa
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. 12 anni fa
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 12 anni fa
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. 12 anni fa
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 12 anni fa
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 12 anni fa
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 12 anni fa
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 12 anni fa
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 12 anni fa
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 12 anni fa