226 Комити (7ccf613a084f83f16ccaa8d46fb94f78854e6381)

Аутор SHA1 Порука Датум
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 10 година
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. пре 10 година
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... пре 10 година
  Sam Hocevar d64b117b8d build: fix license and copyright information. пре 10 година
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. пре 10 година
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. пре 10 година
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. пре 10 година
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 10 година
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. пре 10 година
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. пре 10 година
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. пре 11 година
  Sam Hocevar a07844682e build: remove dead PS3 code. пре 11 година
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. пре 11 година
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. пре 11 година
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder пре 11 година
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 11 година
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 11 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 11 година
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. пре 11 година
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. пре 11 година
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. пре 11 година
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. пре 11 година
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. пре 11 година
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. пре 11 година
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. пре 11 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 11 година
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. пре 11 година
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard пре 11 година
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. пре 11 година
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. пре 11 година
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the пре 11 година
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph пре 11 година
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. пре 11 година
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. пре 11 година
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. пре 11 година
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. пре 11 година
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) пре 11 година
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). пре 11 година
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. пре 11 година
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. пре 11 година
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter пре 11 година
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. пре 11 година
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff пре 11 година
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines пре 11 година
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. пре 11 година
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. пре 12 година
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. пре 12 година
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. пре 12 година