Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 lat temu
Sam Hocevar
70799848f7
scene: make the postprocess a nop for now and clean up some shaders.
9 lat temu
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9 lat temu
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
9 lat temu
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
9 lat temu
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
9 lat temu
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
9 lat temu
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
10 lat temu
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 lat temu
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 lat temu
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
10 lat temu
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
10 lat temu
Sam Hocevar
ccf5f53825
misc: various mingw cross-compilation fixes.
Add mingw-std-threads project to external/ for full C++11 thread support, fix
an incorrect Win32 fix I did in PEGTL, work around mingw’s <io.h> declaring a
conflicting eof symbol, and fix a capitalisation error in log.cpp.
10 lat temu
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
10 lat temu
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 lat temu
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 lat temu
Sam Hocevar
489b02b077
gpu: fix syntax issue in shader.
The “f” suffix is valid GLSL, but WebGL does not like it so let’s disable it.
10 lat temu
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
10 lat temu
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 lat temu
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
11 lat temu
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 lat temu
Sam Hocevar
f8b29001cd
base: convert map and avl_tree methods to lowercase. Because.
11 lat temu
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
11 lat temu
Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
11 lat temu
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
11 lat temu
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 lat temu
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 lat temu
Sam Hocevar
d0e9447ac0
gpu: fix missing #if blocks in vertex buffer code.
11 lat temu
Sam Hocevar
ffa21ed0d0
misc: disable all 16-bit float vectors when using Visual Studio.
11 lat temu
Sam Hocevar
4be9ea2a4e
misc: replace NULL with nullptr.
11 lat temu
Sam Hocevar
5dc05d7f3e
build: remove empty directories and add proper svn:ignore flags.
11 lat temu
Sam Hocevar
5fcc47b74c
gpu: fix compilation on platforms that don't have GL_BGRA.
11 lat temu
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
11 lat temu
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
11 lat temu
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 lat temu
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 lat temu
Sam Hocevar
7e9f926c43
base: switch map, hash, array2d and array3d to lowercase, like standard
C++ containers.
11 lat temu
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
11 lat temu
Sam Hocevar
ff8723ff63
gpu: implement Framebuffer::GetImage() for OpenGL.
11 lat temu
Sam Hocevar
5fc5d62849
image: add an optional Imlib2 codec, prepare for float32 images, make the
Lock/Unlock mechanism safer, and implement the rule of three.
11 lat temu
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
11 lat temu
Sam Hocevar
b5672a6f61
neercs: refactor the shader system.
11 lat temu
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
11 lat temu
Sam Hocevar
3c8ef15f0e
gpu: switch some types to enum classes to check C++11 support.
11 lat temu
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
11 lat temu
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
11 lat temu
Sam Hocevar
231d74f1f8
gpu: implement RenderContext::SetBlendEquation().
11 lat temu
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
11 lat temu
Benjamin ‘Touky’ Huet
f5e37a4337
AddedSprite_sorter stores parameters now.
Added palette in Scene.
11 lat temu
Benjamin ‘Touky’ Huet
9a09939793
Added SpriteSorter and SquadShooter
11 lat temu